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Playtest credits
- CatMeows by Luca Andrea Ludovico, Stavros Ntalampiras, Giorgio Presti, Simona Cannas, Monica Battini, and Silvana Mattiello. 93 clips, trimmed, denoised, equalized, and level-adjusted. CC BY 4.0. Clip source list.
- Other meows from Joseph Sardin and qubodup and Jofae, CC0.
- Hisses from Zabuhailo and Sadiquecat, CC0.
- Existing cat meshes from Grab3D, CC0. The original mesh and texture production was AI-assisted.
- Willow Court pedestrian from Innerscene’s Sam, adapted from MakeHuman, CC0. Textures resized for the browser.
- Mae uses Innerscene’s Maya with in-game reactions. Sam uses an Innerscene standing loop. The feeding bowl is Wooden Bowl 02 by Kuutti Siitonen. All CC0.
- Scottish Fold base mesh and texture generated with Leonardo Meshy. Feline rig, weight painting and material adjustments made in Blender for this game.
- Siamese base mesh and texture generated with Leonardo Meshy from an original reference image. Feline rig, weight painting and coat variants made in Blender and in-game shaders.
- Maine Coon base mesh and texture generated with Leonardo Meshy from an original reference image. Feline rig, weight painting and coat variants made in Blender and in-game shaders.
- Bengal and Persian base meshes and textures generated with Leonardo Meshy from original reference images. Feline rigs, weight painting and coat variants made in Blender and in-game shaders.
- Ragdoll, Abyssinian and Domestic Mediumhair base meshes and textures generated with Leonardo Meshy. Feline rigs, weight painting and coat variants made in Blender and in-game shaders.
- Norwegian Forest Cat and Siberian base meshes and textures generated with Leonardo Meshy. Feline rigs, weight painting and coat variants made in Blender and in-game shaders.
- Savannah and Devon Rex base meshes and textures generated with Leonardo Meshy. Feline rigs, weight painting and coat variants made in Blender and in-game shaders.
- Munchkin and American Curl base meshes and textures generated with Leonardo Meshy. Feline rigs, weight painting and coat variants made in Blender and in-game shaders.
- Buildings, materials, props, and street HDR lighting from Poly Haven, CC0.
- Chili Pepper from Grab3D, CC0.
- The collar charm is adapted from Jingle Bells Bundle. Its sound is adapted from Small Bell by Joseph Sardin. Both are CC0.
- Night Owl Social uses Thomas Paul Mouilleron’s boombox and Innerscene’s Compact Shuffle, both CC0. The club loop was composed for the game.
- Night wildlife uses Tawny Owl #1 and Nocturnal insect #2 by Joseph Sardin, CC0, edited for the game.
- Creek impacts use Splash, small #4 by Joseph Sardin, CC0, edited for the game.
- Directional bird calls use Robin #1, Robin #4, and Robin #7 by Joseph Sardin, CC0. Edited and level-matched for the game.
- Paw audio adapted from Joseph Sardin’s CC0 recordings of steps on concrete, wood, grass, and gravel, and soft slipper steps.
- Willow Court house from Grab3D, CC0. The source asset is AI-assisted.
- Creek vegetation, rocks and timber from Poly Haven Pine Forest, CC0. Trees, stump, and trunk were reduced for real-time rendering.
- Wooden Picnic Table by Ulan Cabanilla, Poly Haven. Mouse squeak recorded by Joseph Sardin, trimmed for the game. Both CC0.
- Moving traffic uses Grab3D’s 1990s Sedan and Compact Car, CC0. Animals are from Gobkit, CC0.
- Fire Truck by Ivan Klus, CC BY 3.0, scaled and fitted with animated emergency lights and hose effects.
- Traffic engine loops use Joseph Sardin’s Big Diesel Engine and Car Arrival, Stop, Departure, CC0, edited for the game.
- Street, woodland, and dog bark by Joseph Sardin. Creek ambience by bumbdoident. CC0.
- Security officer from Innerscene’s Drew and the courier from Innerscene’s Relaxed stance figure, both adapted from MakeHuman CC0 assets and released CC0. Both were skinned to the shared Innerscene skeleton for this game, driven by Innerscene’s Sam walk and idle loops, with textures resized for the browser.
- Expansion districts (Market Row, Suburb Lane, Birch Park, Marigold Farm, Junkyard): Quaternius models via Poly Pizza, CC0 — Big Barn, Open Barn, Small Barn, Cart, Dumpster, Fence Center, Fence Corner, Lilypad, Market Stalls, Market Stand, Market Stand, Pine, Silo House, Trash Bags, Trash Container Open, Tree.
- Expansion districts (Market Row, Suburb Lane, Birch Park, Marigold Farm, Junkyard): Kenney models via Poly Pizza, CC0 — House, Two story house, Two story house, Two story house, Two story house, Large Building, Large Building, Large Building, Large Building, Small Building.